MTG’s collaboration with Avatar won’t hit the general market before the end of the week, yet after prerelease weekends over the last few days, one cheap green card saw a sharp rise in price.
Even during previews, this small creature attracted widespread focus. A creature with stats 2/2 requiring G and 1 mana, the card features Earthbending 1 (perhaps the most effective among the set’s four “bending” mechanics). Its key advantage here lies in its second ability: Each time mana is generated by tapping a creature, you gain one extra green mana.
At its cheapest, Badgermole Cub was available for $26.98. Post-prerelease, however, the market price has shot up above $45 including listings as high as $60. Why are we seeing such high costs on this adorable card? Mostly because of the rapid resource generation it enables.
When it arrives the board, the cub transforms a land into a creature with earthbend. And with that second ability, while it remains on the board, those lands produces twice the mana — along with any creatures in your control that produce resources.
An ideal partner to combine with would be the classic Llanowar Elves, a cheap 1/1 which can be tapped for G mana. But many alternative mana dorks available. Another option costs a bit more a 1/3 creature for two mana in comparison.
By playing lands, dorks that generate resources, and Badgermole Cub, you may quickly play an enormous high-cost creature on the board within a few turns. The situation escalates rapidly if you keep the pressure on from that point.
When adding another color with this approach, cards like Fuel Tank Feaster, Ilysian Caryatid, and Paradise Druid work perfectly which produce any mana color. And something like a useful enchantment creature lets you play one extra land per turn plus transforms every land you control so they count as all basics. You can also consider such as a card called A Realm Reborn, at a six-mana investment grants each permanent you control the ability to be tapped for a mana of any type — which covers all creatures in play.
The cub could be too strong when it comes to boosting mana production, yet what’s the endgame finisher in such a strategy? One obvious and popular answer already is this legendary creature. Power and toughness are both equal to how many lands you have, and it changes each creature you own to be Forests as well as other subtypes. In other words, all your creatures you control may generate two green mana when tapped.
This additional option provides a high-cost, powerful body that benefits from a high land count (similar to Ashaya, its power and toughness match how many lands you have).
Nissa works perfectly as a go-to Planeswalker. Her passive ability causes Forest lands produce extra green. (Combined with earthbend, this results in each one produce triple green.) Her plus ability functions like a proto-earthbend, placing counters on a land, a useful effect though it doesn't stack with earthbending. Her ultimate, on the other hand, grants each land you control indestructible and lets you search for all the remaining forests from your library. If you can actually activate this power, it almost certainly the game ends.
The cub is pretty much essential for all decks using green and Avatar built around the earthbend mechanic. If you dip into Gruul colors, there’s Bumi Unleashed. This card features level 4 earthbending, plus if he deals combat damage in combat, land creatures untap and may attack once more. While that version has emerged as a popular Commander choice, the cub is set to be among the top, possibly the sought-after card in the Avatar set.
Elara is a passionate esports journalist with over a decade of experience covering major gaming events and trends.