A core part of the appeal within the Final Fantasy crossover release for *Magic: The Gathering* comes from the manner numerous cards depict iconic tales. Cards like the Tidus, Blitzball Star card, which gives a portrait of the hero at the beginning of *Final Fantasy 10*: a renowned sports star whose signature move is a specialized shot that knocks a defender out of the way. The card's mechanics mirror this in nuanced ways. These kinds of narrative is prevalent across the entire Final Fantasy set, and they aren't all lighthearted tales. A number act as somber callbacks of tragedies fans remember vividly to this day.
"Powerful stories are a key component of the Final Fantasy franchise," explained a lead designer for the project. "We built some general rules, but in the end, it was mostly on a individual level."
Even though the Zack Fair card is not a top-tier card, it represents one of the set's most clever examples of storytelling through rules. It masterfully captures one of *Final Fantasy 7*'s most pivotal cinematic moments in spectacular fashion, all while capitalizing on some of the set's core gameplay elements. And while it steers clear of spoiling anything, those familiar with the tale will quickly recognize the meaning behind it.
At a cost of one white mana (the hue of good) in this collection, Zack Fair is a base stat line of 0/1 but arrives with a +1/+1 counter. By spending one colorless mana, you can destroy the card to bestow another creature you control protection from destruction and move all of Zack’s counters, along with an gear, onto that chosen creature.
These mechanics portrays a sequence FF fans are very remember, a moment that has been reimagined multiple times — in the original *FF7*, *Crisis Core*, and even alternate-timeline retellings in *FF7 Remake*. And yet it resonates just as hard here, communicated entirely through gameplay mechanics. Zack sacrifices himself to save Cloud, who then takes up the Buster Sword as his own.
A bit of backstory, and take this as your *FF7* spoiler alert: Years before the main events of the game, Zack and Cloud are severely injured after a clash with Sephiroth. Following extended testing, the duo manage to escape. During their ordeal, Cloud is barely conscious, but Zack makes sure to protect his companion. They finally arrive at the plains outside Midgar before Zack is gunned down by Shinra soldiers. Presumed dead, Cloud subsequently grabs Zack’s Buster Sword and adopts the persona of a first-class SOLDIER, which leads right into the start of *FF7*.
In a game, the abilities effectively let you relive this whole scene. The Buster Sword appears as a top-tier piece of gear in the set that costs three mana and grants the wielding creature +3/+2. So, for a total of six mana, you can make Zack into a respectable 4/6 with the Buster Sword attached.
The Cloud Strife card also has deliberate synergy with the Buster Sword, enabling you to search your deck for an equipment card. Together, these pieces play out like this: You cast Zack, and he gets the +1/+1 counter. Then you summon Cloud to retrieve the Buster Sword from your deck. Then you summon and give it to Zack.
Because of the way Zack’s sacrifice ability is structured, you can potentially use it in the middle of battle, meaning you can “intercept” an assault and activate it to prevent the attack entirely. Therefore, you can do this at any time, moving the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a strong 6/4 that, every time he strikes a player, lets you gain card advantage and cast two cards at no cost. This is precisely the kind of experience referred to when talking about “narrative impact” — not explaining the scene, but letting the card design make you remember.
And the thematic here is deeply satisfying, and it reaches further than just these cards. The Jenova card is part of the set as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which then becomes a Mutant. This kind of hints that Zack’s initial +1/+1 token is, in a way, the SOLDIER treatment he received, which included genetic manipulation with Jenova cells. This is a tiny nod, but one that subtly ties the entire SOLDIER program to the +1/+1 counter mechanic in the expansion.
The card avoids showing his death, or Cloud’s confusion, or the rain-soaked location where it happens. It isn't necessary. *Magic* allows you to relive the legacy yourself. You choose the sacrifice. You transfer the weapon on. And for a fleeting moment, while engaged in a trading card game, you are reminded of why *Final Fantasy 7* is still the most impactful game in the franchise ever made.
Elara is a passionate esports journalist with over a decade of experience covering major gaming events and trends.